[−][src]Module tray_rust::film::camera
Provides a camera based on a single transformation that positions it in the scene
Scene Usage Example
The camera must specify information about its position in the world, the image dimensions and the number of samples to take per pixel.
"camera": {
"width": 800,
"height": 600,
"samples" 512,
"fov": 50.0
"transform": [
{
"type": "translate",
"translation": [0, 12, -60]
}
]
}
Structs
Camera | Our camera for the ray tracer, has a transformation to position it in world space |