[][src]Struct tray_rust::geometry::animated_mesh::AnimatedMesh

pub struct AnimatedMesh { /* fields omitted */ }

An animated mesh composed of a series of meshes linearly interpolated between over time. It's assumed the mesh topology does not change.

Methods

impl AnimatedMesh[src]

pub fn new(meshes: Vec<Arc<Mesh>>, times: Vec<f32>) -> AnimatedMesh[src]

Create a new AnimatedMesh from the meshes passed. It's assumed the meshes are sorted in ascending time

Trait Implementations

impl Geometry for AnimatedMesh[src]

impl Boundable for AnimatedMesh[src]

Auto Trait Implementations

impl Send for AnimatedMesh

impl Sync for AnimatedMesh

impl Unpin for AnimatedMesh

impl UnwindSafe for AnimatedMesh

impl RefUnwindSafe for AnimatedMesh

Blanket Implementations

impl<T> BoundableGeom for T where
    T: Geometry + Boundable + ?Sized
[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> SetParameter for T[src]