[][src]Struct tray_rust::geometry::animated_mesh::AnimatedTriangle

pub struct AnimatedTriangle { /* fields omitted */ }

An animated triangle in the mesh. Just stores a reference to the mesh and the indices of each vertex

Methods

impl AnimatedTriangle[src]

pub fn new(
    a: usize,
    b: usize,
    c: usize,
    data: Arc<AnimatedMeshData>
) -> AnimatedTriangle
[src]

Create a new triangle representing a triangle within the mesh passed

Trait Implementations

impl Geometry for AnimatedTriangle[src]

impl Boundable for AnimatedTriangle[src]

Auto Trait Implementations

impl Send for AnimatedTriangle

impl Sync for AnimatedTriangle

impl Unpin for AnimatedTriangle

impl UnwindSafe for AnimatedTriangle

impl RefUnwindSafe for AnimatedTriangle

Blanket Implementations

impl<T> BoundableGeom for T where
    T: Geometry + Boundable + ?Sized
[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> SetParameter for T[src]