Here is a list of all documented class members with links to the class documentation for each member:
- s -
- Save()
: AnimationSequence
, AnimatedImage
, Camera
, Entity
, Rect< T >
, State
, EntityManager
, Text
, Tile
, Color
, GameState
, TileBar
, TileSet
, Image
, Vector2< T >
, Button
, EditorState
, Map
, MenuState
, Entity
, ObjectButton< T >
, Physics
- SaveClips()
: Image
- SaveState()
: StateManager
- Scene()
: Camera
- SceneBox()
: Camera
- Script()
: Entity
- Set()
: Rect< T >
, Text
, Vector2< T >
, Color
, Rect< T >
- SetActiveClip()
: Image
- SetBox()
: Camera
, Tile
- SetClips()
: Image
- SetCollisionMap()
: Entity
- SetCollisionMaps()
: EntityManager
- SetColor()
: Text
- setComment()
: Json::Value
- SetDirection()
: Physics
- SetExit()
: State
- SetFile()
: JsonHandler
- SetFilename()
: Tile
- SetFocus()
: Camera
- SetFont()
: Text
- SetFontSize()
: Text
- SetHorizDir()
: Physics
- SetMessage()
: Text
- SetMotionState()
: MotionState
- SetName()
: Tile
, State
- SetPosition()
: Physics
- SetSceneBox()
: Camera
- SetSolid()
: Tile
- SetTag()
: Entity
- SetVertDir()
: Physics
- ShowAvgFps()
: Window
- Size()
: Image
, TileSet
- size()
: Json::Value
- Size()
: Text
- Solid()
: TileSet
, Tile
- StackDump()
: LuaC::LuaScriptLib
- Start()
: Timer
- Started()
: Timer
- State()
: MotionState
- stateClass
: LuaC
- Stop()
: Timer
- strictMode()
: Json::Features
- strictRoot_
: Json::Features
- SurfaceToTexture()
: Window
- swap()
: Json::Value