LPCGame
A Simple 2d Game Engine
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- s -
Save() :
AnimationSequence
,
AnimatedImage
,
Camera
,
Entity
,
Rect< T >
,
State
,
EntityManager
,
Text
,
Tile
,
Color
,
GameState
,
TileBar
,
TileSet
,
Image
,
Vector2< T >
,
Button
,
EditorState
,
Map
,
MenuState
,
Entity
,
ObjectButton< T >
,
Physics
SaveClips() :
Image
SaveState() :
StateManager
Scene() :
Camera
SceneBox() :
Camera
Script() :
Entity
Set() :
Rect< T >
,
Text
,
Vector2< T >
,
Color
,
Rect< T >
SetActiveClip() :
Image
SetBox() :
Camera
,
Tile
SetClips() :
Image
SetCollisionMap() :
Entity
SetCollisionMaps() :
EntityManager
SetColor() :
Text
setComment() :
Json::Value
SetDirection() :
Physics
SetExit() :
State
SetFile() :
JsonHandler
SetFilename() :
Tile
SetFocus() :
Camera
SetFont() :
Text
SetFontSize() :
Text
SetHorizDir() :
Physics
SetMessage() :
Text
SetMotionState() :
MotionState
SetName() :
Tile
,
State
SetPosition() :
Physics
SetSceneBox() :
Camera
SetSolid() :
Tile
SetTag() :
Entity
SetVertDir() :
Physics
ShowAvgFps() :
Window
Size() :
Image
size() :
Json::Value
Size() :
Text
,
TileSet
,
Text
Solid() :
TileSet
,
Tile
StackDump() :
LuaC::LuaScriptLib
Start() :
Timer
Started() :
Timer
State() :
MotionState
Stop() :
Timer
strictMode() :
Json::Features
SurfaceToTexture() :
Window
swap() :
Json::Value
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