LPCGame
A Simple 2d Game Engine
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Debug Class Reference

#include <debug.h>

Static Public Member Functions

static void Init ()
 Initialize the debug log.
 
static void Quit ()
 Close the debug log.
 
static void Log (const std::string text)
 

Detailed Description

A simple debug logging class, will write strings to debug.log in the same folder as exe

Member Function Documentation

void Debug::Log ( const std::string  text)
static

Write some string to the debug log The text will be given a timestamp and written out, Time is measured since program initializiation in HH:MM:SS

Parameters
textThe text to log

The documentation for this class was generated from the following files: