|
LPCGame
A Simple 2d Game Engine
|
#include <luactimer.h>
Inherits LuaC::UdataLib< Timer >.
Static Public Member Functions | |
| static int | luaopen_timer (lua_State *l) |
| Open the Timer library for Lua state l. | |
Static Public Member Functions inherited from LuaC::UdataLib< Timer > | |
| static Timer * | Allocate (lua_State *l) |
| static void | Push (lua_State *l, const Timer *obj) |
| static void | Copy (lua_State *from, int idx, lua_State *too) |
| static Timer * | Check (lua_State *l, int i) |
The Lua library for the Timer class