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A Simple 2d Game Engine
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LuaC::TimerLib Class Reference

#include <luactimer.h>

Inherits LuaC::UdataLib< Timer >.

Static Public Member Functions

static int luaopen_timer (lua_State *l)
 Open the Timer library for Lua state l.
 
- Static Public Member Functions inherited from LuaC::UdataLib< Timer >
static TimerAllocate (lua_State *l)
 
static void Push (lua_State *l, const Timer *obj)
 
static void Copy (lua_State *from, int idx, lua_State *too)
 
static TimerCheck (lua_State *l, int i)
 

Detailed Description

The Lua library for the Timer class


The documentation for this class was generated from the following files: