LPCGame
A Simple 2d Game Engine
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Measures time, it's a timer. More...
#include <timer.h>
Public Member Functions | |
void | Start () |
Start the timer. | |
void | Stop () |
Stop the timer. | |
void | Pause () |
Pause the timer. | |
void | Unpause () |
Unpause the timer. | |
int | Restart () |
int | Ticks () const |
bool | Started () const |
Check if Timer is started. | |
bool | Paused () const |
Check if Timer is paused. | |
Measures time, it's a timer.
A simple timer
int Timer::Restart | ( | ) |
Restart the timer and return the elapsed ticks
int Timer::Ticks | ( | ) | const |
Get the elapsed ticks