LPCGame
A 2d game 'engine' written in C++
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statemanager.h File Reference
#include <vector>
#include <string>
#include <memory>
#include <luabind/luabind.hpp>
#include "../externals/json/json.h"
#include "state.h"
#include "gamestate.h"
#include "menustate.h"

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Classes

class  StateManager
 Handles picking a state to run and loading/saveing them. More...