|
LPCGame
A 2d game 'engine' written in C++
|
#include <vector>#include <string>#include <memory>#include <luabind/luabind.hpp>#include "../externals/json/json.h"#include "state.h"#include "gamestate.h"#include "menustate.h"Go to the source code of this file.
Classes | |
| class | StateManager |
| Handles picking a state to run and loading/saveing them. More... | |