LPCGame
A 2d game 'engine' written in C++
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uiobjectmanager.h
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1 #ifndef UIOBJECTMANAGER_H
2 #define UIOBJECTMANAGER_H
3 
4 #include <vector>
5 #include <memory>
6 #include "../externals/json/json.h"
7 #include "entity.h"
8 #include "entitymanager.h"
9 
11 
15 public:
21  void Draw();
23  void Update();
28  void Move(float deltaT);
34  void HandleMouseEvent(const SDL_MouseButtonEvent &mouseEvent);
39  void HandleMouseEvent(const SDL_MouseMotionEvent &mouseEvent);
40 };
41 
42 #endif