LPCGame
A 2d game 'engine' written in C++
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Go to the source code of this file.
Typedefs | |
typedef std::vector< Recti > | CollisionMap |
A collision map of solid tiles/objects, it's just a vector of Recti. | |
typedef std::vector<Recti> CollisionMap |
A collision map of solid tiles/objects, it's just a vector of Recti.