LPCGame
A 2d game 'engine' written in C++
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base.h File Reference
#include "rect.h"
#include "vectors.h"

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Typedefs

typedef std::vector< RectiCollisionMap
 A collision map of solid tiles/objects, it's just a vector of Recti.
 

Typedef Documentation

typedef std::vector<Recti> CollisionMap

A collision map of solid tiles/objects, it's just a vector of Recti.