LPCGame
A 2d game 'engine' written in C++
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motionstate.h File Reference
#include <luabind/luabind.hpp>
#include "vectors.h"

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Classes

struct  Kinematic
 Struct to track velocity and acceleration. More...
 
struct  PhysicalConstants
 Track object's various physical constants. More...
 
class  MotionState
 For tracking an object's motion state. More...