LPCGame
A 2d game 'engine' written in C++
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#include <cmath>
#include <vector>
#include <luabind/luabind.hpp>
#include "../externals/json/json.h"
#include "base.h"
#include "math.h"
#include "motionstate.h"
Go to the source code of this file.
Classes | |
class | Physics |
Provides physics functions for an object. More... | |
Variables | |
const int | GROUND_FRICTION = 800 |
const int GROUND_FRICTION = 800 |
Ground friction value, this is should be changed to be configurable perhaps based on floor type would be nice