LPCGame
A 2d game 'engine' written in C++
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#include <vector>
#include <string>
#include <SDL.h>
#include <luabind/luabind.hpp>
#include "base.h"
#include "image.h"
#include "timer.h"
Go to the source code of this file.
Classes | |
struct | AnimationSequence |
Describes an animation sequence. More... | |
class | AnimatedImage |
An image that can store and play animation sequences. More... | |